

The Guardian is watching
Guard the abducted target and the abduction is void. Guard the Abductor himself and he loses the night without even spending a use.
7–16 players · live voice · one traitor too many
A live-voice social deduction game. You sit in a circle and you talk — and every night, two of them plot in the dark.
The night engine
Fifteen actions, one fixed sequence, resolved while the table sleeps. Learn where your ability lands and you stop guessing — you start planning.
Save resolves before Shoot. The Doctor's hand reaches the target before the bullet does — which is why the Godfather has to think about who the Doctor is thinking about.


Guard the abducted target and the abduction is void. Guard the Abductor himself and he loses the night without even spending a use.


Natasha takes a voice — speech, vote and approval all at once. Bless the person she chose and the silence never lands. Bless Natasha instead and you have wasted your night.


The Sniper finally has a clean shot at a made man — and Lecter pulls him out of it. The town hears a shot and nothing else.
The cast
Which of them are dealt in depends on how many of you sit down — seven players or sixteen, the balance is never the same twice. Tap any role for what it actually does at night.
Crisis
Two citizens and a killer, and the game stops playing fair: ordinary voting is gone. Two rounds of speech, one vote, and whatever the town spent the whole night earning is decided in a single read.



You have looked both of them in the eye all game. Now pick.