Mafia

7–16 players · live voice · one traitor too many

Your friends are lying.
Find out who.

A live-voice social deduction game. You sit in a circle and you talk — and every night, two of them plot in the dark.

The night engine

Every night resolves in the same order. The order is the game.

Fifteen actions, one fixed sequence, resolved while the table sleeps. Learn where your ability lands and you stop guessing — you start planning.

Jail Revive Joker Abduct Guard Save Protect Detect Fire Shoot Silence Bless Treat Dig Kick

Save resolves before Shoot. The Doctor's hand reaches the target before the bullet does — which is why the Godfather has to think about who the Doctor is thinking about.

AbductorGuardian

The Guardian is watching

Guard the abducted target and the abduction is void. Guard the Abductor himself and he loses the night without even spending a use.

NatashaPriest

The Priest breaks the silence

Natasha takes a voice — speech, vote and approval all at once. Bless the person she chose and the silence never lands. Bless Natasha instead and you have wasted your night.

SniperDr Lecter

Dr Lecter saves his own

The Sniper finally has a clean shot at a made man — and Lecter pulls him out of it. The town hears a shot and nothing else.

The cast

Sixteen roles. Each one bends the table.

Which of them are dealt in depends on how many of you sit down — seven players or sixteen, the balance is never the same twice. Tap any role for what it actually does at night.

Crisis

Three of you are left. One of them kills tonight.

Two citizens and a killer, and the game stops playing fair: ordinary voting is gone. Two rounds of speech, one vote, and whatever the town spent the whole night earning is decided in a single read.

Alive
Alive
Alive
3 alive 2 citizens · 1 mafia no ordinary vote 2 speech rounds one vote decides it

You have looked both of them in the eye all game. Now pick.

    Dealt in at these table sizes